#pragma once
#include "triggeraction.h"
class OnRailMoveAction :
	public TriggerAction
{

	std::vector<Ogre::Vector3*> *rail;

public:

	bool FireTrigger(EntityControl *entity);

	OnRailMoveAction(std::vector<Ogre::Vector3*> *r);
	~OnRailMoveAction(void);
};

